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Oculus Venues: Steve Aoki & Major Lazer VR Concerts

Had the honor of working along with the talented team at Magnopus, in collaboration with SuperSphere VR, on 2 virtual concerts that were put on by Steve Aoki and Major Lazer. Both experiences were shipped on the Oculus VR platform through the Venues app, implemented within Unity.

My responsibilities included: Building out modular environmental kits, prop modeling, texturing, and implementation. Additionally, I assisted in set dressing layout, scene optimization and management within Unity.

Media Links:
https://charliefink.medium.com/the-platform-is-the-star-of-steve-aokis-new-vr-concert-ecbef1176a74

https://www.vrroom.buzz/vr-news/music/steve-aoki-live-gig-comes-vr-venues-quest
https://edm.com/gear-tech/major-lazer-social-vr-concert-oculus-venues

Modular Pieces were created to be utilized in conjunction with constantly changing World Space Textures

Modular Pieces were created to be utilized in conjunction with constantly changing World Space Textures

Original Steve Aoki Concept by Frank Capezzuto

Original Steve Aoki Concept by Frank Capezzuto