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Taolun Guo
Taolun Guo
Character Artist & Generalist
Los Angeles, United States

Summary

Hi, I'm Tao and I'm a 3D artist with experience as a Character and Prop Artist. I've worn multiple hats as both a someone who's worked in both film and game dev. I have assisted in all aspects of the 2D and 3D production pipeline, ranging from high resolution sculpts, game-engine ready low-poly models, environmental layout to animation, illustrative game art and basic rigging. My range of experiences from interactive to film pre/post productions to VR and mobile games allows me to easily adapt to multiple optimization scenarios and platforms.

I’ve worked on a wide range of projects, from indie games to large film productions and VR experiences. Recent projects include Marvel: World Heroes, Friday the 13th the Game, Expo Dubai 2020 and the Spider-Man: Far from Home VR experience.

Skills

3D ModelingCharacter ModelingProp ModelingDigital SculptingPBR TexturingTexturing3D AnimationCharacter AnimationIllustrationDigital PaintingDrawing

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Flash
Flash
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
RenderMan
RenderMan
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
xNormal
xNormal
CrazyBump
CrazyBump
Spine 2D
Spine 2D
Unreal Engine
Unreal Engine
Qubicle
Qubicle
mental ray
mental ray
Unity
Unity
R3DS Wrap
R3DS Wrap
3DCoat
3DCoat

Productions

    • TV Production
      Westworld
    • Year
      2022
    • Role
      VAD Artist
    • Company
      Magnopus
    • Music Video
      Major Lazer & Steve Aoki VR Concert
    • Year
      2021
    • Role
      Realtime 3D Artist
    • Company
      Magnopus
    • Video Game
      Spider-Man: Far From Home VR Experience
    • Year
      2019
    • Role
      3D Artist
    • Company
      CreateVR
    • Video Game
      Friday the 13th: The Game
    • Year
      2017
    • Role
      3D Artist
    • Company
      The Odd Gentlemen
    • Mobile Game
      Tootsie Pop
    • Year
      2016
    • Role
      3D Artist & Animator
    • Company
      Floor 84 Studios
    • Mobile Game
      The Jungle Book: Mowgli's Run
    • Year
      2016
    • Role
      3D Artist
    • Company
      Floor 84 Studios
    • Mobile Game
      DC Super Hero Girls
    • Year
      2015
    • Role
      Illustrator & 3D Artist
    • Company
      Floor 84 Studios

Experience

  • 3D Artist at Snap Inc.
    July 2024 - Present

    Authored character and garment assets for the Bitmoji Avatar system while spearheading pipeline optimizations for clothing layering and asset texturing to maximize artist output.

    Served as DRI and liaison responsible for the integration and validation of assets from external vendors and brand partners.

    Mentored junior 3D artists, providing critiques and direction to maintain a cohesive vision and elevate technical execution.

    Worked with the art team to incorporate Gen AI tools into the 3D production workflow to accelerate pre-production ideation.

  • Senior Character Artist at Niantic, Inc.
    Los Angeles, United States of America
    November 2021 - July 2023

    Serving as Character Artist in charge of creating stylized highpoly and game ready models for Marvel: World of Heroes.

    Responsible for managing character art production, avatar workflow and documentation. Worked along with the design, technical art and concept team to establish an optimized avatar assets pipeline with written documentation.

    In charge of the outsource character production, communicating with vendors, ingesting delivered assets and providing detailed feedback

  • Realtime 3D Artist at Magnopus
    Los Angeles, CA
    May 2019 - November 2021

    Served as Character Artist and Generalist for production, content and XR design teams to author stylized and PBR-realistic CG assets, specializing in modeling, texturing, and avatar customization for immersive platforms.

    Responsible for asset creation and layout for Virtual Production, Techvis, and Previs projects.

    Served as liaison with external vendors, managing the documentation, ingestion, and optimization of assets.

    Recent projects include: Expo Dubai 2020 (Expo Xplorer App), Westworld Season 4, Holocaust Museum VR.

  • Previs Artist at Halon Entertainment
    Santa Monica, CA
    February 2019 - May 2019

    Responsible for 3D asset creation and environmental layout for pre-production scenes

    Involved in modeling, texturing and Unreal Engine 4 implementation

    Projects include: Mouse Guard and Bill & Ted 3: Face the Music

  • 3D Artist at CreateVR
    Los Angeles, CA, United States of America
    January 2019 - February 2019

    Worked within the CreateVR department.

    Responsible for creating optimized assets for the Spider-Man: Far From Home VR experience. Modeled, sculpted, retopologized, created LODs, and textured Spider-Man characters/suits for Unreal implementation

    Created assets that met requirements and art direction of film source material. Tasked to create and optimize assets for implementation into Unreal Engine.

  • 3D Artist at The Odd Gentlemen
    Pasadena, CA, United States of America
    July 2017 - November 2018

    Works closely with indie team in 3D modeling and texturing for game production. Responsible for character, prop, creature and environment asset creation, sculpting and texturing.

    Heavily involved in engine implementation of assets, material/shader set-up, lighting, rendering,

    and level layout.

    Assisted in client based work with IllFonic and Gun Media. Also assisted in production of multiple unannounced original IPs.

  • 3D Artist & Production Generalist at F84 Games
    Van Nuys, CA, United States of America
    November 2015 - May 2017

    Created 3D props and characters for both mobile and web platforms. In charge of modeling, sculpting, texturing, animation, and rendering responsibilities for following assets.

    Illustrator involved in 2D production ranging from concepting, design, to UI artwork.

    2D animator in charge of effects, and character animations.

    Involved in projects with major brands, including Disney, Hasbro, and Mattel.

  • 3D Generalist & Compositor at Filmworks/FX
    Culver City, CA, United States of America
    August 2014 - November 2015

    Developed 3D models, created photorealistic and stylized textures for environment and characters. Worked on film, TV and commercial production. Assisted with shot composites, rotoscoping, and mocha tracks.

    Projects Include: Beyond White Space, Geostorm, Blue Bloods.