Hi, I'm Tao and I'm a 3D artist with experience as a Character and Prop Artist. I've worn multiple hats as both a someone who's worked in both film and game dev. I have assisted in all aspects of the 2D and 3D production pipeline, ranging from high resolution sculpts, game-engine ready low-poly models, environmental layout to animation, illustrative game art and basic rigging. My range of experiences from interactive to film pre/post productions to VR and mobile games allows me to easily adapt to multiple optimization scenarios and platforms.
I’ve worked on a wide range of projects, from indie games to large film productions and VR experiences. Recent projects include Marvel: World Heroes, Friday the 13th the Game, Expo Dubai 2020 and the Spider-Man: Far from Home VR experience.
Authored character and garment assets for the Bitmoji Avatar system while spearheading pipeline optimizations for clothing layering and asset texturing to maximize artist output.
Served as DRI and liaison responsible for the integration and validation of assets from external vendors and brand partners.
Mentored junior 3D artists, providing critiques and direction to maintain a cohesive vision and elevate technical execution.
Worked with the art team to incorporate Gen AI tools into the 3D production workflow to accelerate pre-production ideation.
Serving as Character Artist in charge of creating stylized highpoly and game ready models for Marvel: World of Heroes.
Responsible for managing character art production, avatar workflow and documentation. Worked along with the design, technical art and concept team to establish an optimized avatar assets pipeline with written documentation.
In charge of the outsource character production, communicating with vendors, ingesting delivered assets and providing detailed feedback
Served as Character Artist and Generalist for production, content and XR design teams to author stylized and PBR-realistic CG assets, specializing in modeling, texturing, and avatar customization for immersive platforms.
Responsible for asset creation and layout for Virtual Production, Techvis, and Previs projects.
Served as liaison with external vendors, managing the documentation, ingestion, and optimization of assets.
Recent projects include: Expo Dubai 2020 (Expo Xplorer App), Westworld Season 4, Holocaust Museum VR.
Responsible for 3D asset creation and environmental layout for pre-production scenes
Involved in modeling, texturing and Unreal Engine 4 implementation
Projects include: Mouse Guard and Bill & Ted 3: Face the Music
Worked within the CreateVR department.
Responsible for creating optimized assets for the Spider-Man: Far From Home VR experience. Modeled, sculpted, retopologized, created LODs, and textured Spider-Man characters/suits for Unreal implementation
Created assets that met requirements and art direction of film source material. Tasked to create and optimize assets for implementation into Unreal Engine.
Works closely with indie team in 3D modeling and texturing for game production. Responsible for character, prop, creature and environment asset creation, sculpting and texturing.
Heavily involved in engine implementation of assets, material/shader set-up, lighting, rendering,
and level layout.
Assisted in client based work with IllFonic and Gun Media. Also assisted in production of multiple unannounced original IPs.
Created 3D props and characters for both mobile and web platforms. In charge of modeling, sculpting, texturing, animation, and rendering responsibilities for following assets.
Illustrator involved in 2D production ranging from concepting, design, to UI artwork.
2D animator in charge of effects, and character animations.
Involved in projects with major brands, including Disney, Hasbro, and Mattel.
Developed 3D models, created photorealistic and stylized textures for environment and characters. Worked on film, TV and commercial production. Assisted with shot composites, rotoscoping, and mocha tracks.
Projects Include: Beyond White Space, Geostorm, Blue Bloods.